Topic: Official Balance Suggestions Topic
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  Posted on March 8, 2024 23:34
Suco
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#76
The ladder is more balanced now than it was before. Altought the current meta is not as strong as the previous one, I believe some small nerfs can force people to be more skilled to use it or to be more creative an use other teams:

Meta:




From these chars, I believe Jiraya is balanced and the frogs are ok.

A few ways to balance this team:

Remove the 10 damage for enemies that attack him OR remove the damage reduction.
If you don't want to touch this skill, another idea:

Make it cost blodline instead of random

If you want to change the frogs (which I believe that seems balanced), the only skill a little bit off is this one:

Ideas: Make it cost gen instead of random OR increase the cd by 1.
  Posted on March 9, 2024 08:21
Fennekin
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#77
Dark wrote:

QaQ

Oboro is really having a good winrate performance but he is definitely not so much used. I agree that his clone skill make him stronger than he used to be but he would need to make much more noise in ladder to be touched. He is a good choice for beginners as well

Hey guys, anyone feel free to send suggestions here I'll be trying to answer them ^^

I hope you and whoever else is balancing this game won't be afraid to make more creative changes just because this is "classic" N-A. You're very quickly bringing back the same problems Oro-era N-A had where new characters were objectively stronger than older characters because their kits were more diverse and effective, even if all Oro would ever code is "this character does 25 damage to 1 enemy." There's a reason why Kisame, Nagato, Frogs completely demolished everything; all three of those characters had three very good skills which made them borderline impossible to counter-play with anything other than a mirror team. Many old characters have required prep skills or have some kind of "all-or-nothing" design, like Shigure, whose entire kit revolves around one AoE skill. Counter his AoE and he literally cannot do anything for 2 or 3 turns. It's why a character like Kisame is always high-tier; on paper he really is not that strong, but having three cost-efficient attacks with great secondary effects means he essentially has something to do every turn. You'd be surprised how few characters have that luxury. I hope some older characters can be reworked or tweaked to be more diverse and complex with their designs. I think Hinata is a good start with her Byakugan rework; there are literally zero anti-counter skills amongst all the default characters, so giving her one is a huge boost to new players. Even if Gentle Fist is busted now.
  Posted on March 9, 2024 13:22
Dark
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#78
Suco wrote:
The ladder is more balanced now than it was before. Altought the current meta is not as strong as the previous one, I believe some small nerfs can force people to be more skilled to use it or to be more creative an use other teams:

Meta:




From these chars, I believe Jiraya is balanced and the frogs are ok.

A few ways to balance this team:

Remove the 10 damage for enemies that attack him OR remove the damage reduction.
If you don't want to touch this skill, another idea:

Make it cost blodline instead of random

If you want to change the frogs (which I believe that seems balanced), the only skill a little bit off is this one:

Ideas: Make it cost gen instead of random OR increase the cd by 1.

Yeah i noticed this team having high winrate and I'm already planning to handle it next balance, but thank you for your suggestions, it helps me to know a bit more of other people opinion and will definitely influence in how I'll take decisions of balancing them.

Fennekin wrote:

I hope you and whoever else is balancing this game won't be afraid to make more creative changes just because this is "classic" N-A. You're very quickly bringing back the same problems Oro-era N-A had where new characters were objectively stronger than older characters because their kits were more diverse and effective, even if all Oro would ever code is "this character does 25 damage to 1 enemy." There's a reason why Kisame, Nagato, Frogs completely demolished everything; all three of those characters had three very good skills which made them borderline impossible to counter-play with anything other than a mirror team. Many old characters have required prep skills or have some kind of "all-or-nothing" design, like Shigure, whose entire kit revolves around one AoE skill. Counter his AoE and he literally cannot do anything for 2 or 3 turns. It's why a character like Kisame is always high-tier; on paper he really is not that strong, but having three cost-efficient attacks with great secondary effects means he essentially has something to do every turn. You'd be surprised how few characters have that luxury. I hope some older characters can be reworked or tweaked to be more diverse and complex with their designs. I think Hinata is a good start with her Byakugan rework; there are literally zero anti-counter skills amongst all the default characters, so giving her one is a huge boost to new players. Even if Gentle Fist is busted now.

I'd rather not say why but Nagato and Frogs were wrongly intentional to be strong as they were so they would definitely dominate ladder, but I assure there won't be characters being released like the way they were. It's important to say that i will always try to add characters that will bring something new to the game, so usually some reworks might happen to them but I'm always trying to keep their essence, like it happened to Ao, Torune and Fu. Fu and Torune ones were based on Kostas rework but Ao had a new skill never seen in game. I tried to take some babysteps before fully nerfing them over the patches cause i don't want to kill them by mistake (unless it's really necessary).


dwell on what life used to be
the pressure builds in my chest
when i breathe, heart palpitates
my castle caved, became a cage
this is my final resting place
  Posted on March 9, 2024 13:47
Fennekin
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#79
Dark wrote:

Yeah i noticed this team having high winrate and I'm already planning to handle it next balance, but thank you for your suggestions, it helps me to know a bit more of other people opinion and will definitely influence in how I'll take decisions of balancing them.


I'd rather not say why but Nagato and Frogs were wrongly intentional to be strong as they were so they would definitely dominate ladder, but I assure there won't be characters being released like the way they were. It's important to say that i will always try to add characters that will bring something new to the game, so usually some reworks might happen to them but I'm always trying to keep their essence, like it happened to Ao, Torune and Fu. Fu and Torune ones were based on Kostas rework but Ao had a new skill never seen in game. I tried to take some babysteps before fully nerfing them over the patches cause i don't want to kill them by mistake (unless it's really necessary).

That's fine, I just hope bigger picture is looked at when designing and implementing new things. Sorry if it came off like a scathing criticism though cuz I know it's not going to be easy balancing a game with 100+ characters or anything.
  Posted on March 9, 2024 17:13
Suco
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#80
Fennekin wrote:

I hope you and whoever else is balancing this game won't be afraid to make more creative changes just because this is "classic" N-A. You're very quickly bringing back the same problems Oro-era N-A had where new characters were objectively stronger than older characters because their kits were more diverse and effective, even if all Oro would ever code is "this character does 25 damage to 1 enemy." There's a reason why Kisame, Nagato, Frogs completely demolished everything; all three of those characters had three very good skills which made them borderline impossible to counter-play with anything other than a mirror team. Many old characters have required prep skills or have some kind of "all-or-nothing" design, like Shigure, whose entire kit revolves around one AoE skill. Counter his AoE and he literally cannot do anything for 2 or 3 turns. It's why a character like Kisame is always high-tier; on paper he really is not that strong, but having three cost-efficient attacks with great secondary effects means he essentially has something to do every turn. You'd be surprised how few characters have that luxury. I hope some older characters can be reworked or tweaked to be more diverse and complex with their designs. I think Hinata is a good start with her Byakugan rework; there are literally zero anti-counter skills amongst all the default characters, so giving her one is a huge boost to new players. Even if Gentle Fist is busted now.

Yeah Hinata was a really good change. I hope we see more changes like this in the initial chars, so new players can stand until lvl 31 to have the same chars as old players.

As for the kisame example, I think it's a really good point. Chars like Kisame have 2 different options of chackra and skill (tai/nin, stun/drain). Same for nagato, it's a really flexible char, you can focus a single enemy or attack in area (aaand heal). When we look at chars like kido that does need 2 specific chackra to attack, or chars that depend on a prep to start attacking like naruto, there is a discrepancy of utility, which limit the options for those who want to win.
  Posted on March 10, 2024 16:13
sasukekig
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#81
Hinata gentle fist should be nerfed to 2 turn cd or 1 chakra steal. Feels so frustrating to play against when the drain applies, and when not she feels so useless. To compensate make 8trigrams cost 1 nin. This way you nerf her op skill and fix a bit her high costs.
About the meta, I think those 3 champs individually are balanced, paired are too good but I think if you keep buffing some other characters at some point there will be better teams. Maybe give Jiraiya -5dmg on some skill, or nerf Toads stun (to mental ranged or smth like that) or like someone suggested make the stun works only in the 1st turn
Just some suggestions from my point of view

  Posted on March 23, 2024 21:51
Siegwolf
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#82
I Just unlocked Tobi and he got nerfed haha
But was fair enough, he was extremely powerfull.

Some comments about MAJOR BALANCE 1.1.5:

I know that devs might know a lot about game design and balance but I'd like to make some observations I made playing this game and ask a question.

First of all, the average influence per chakra is 25 damage/cure/destructive defense. That's what makes a skill balanced and we can see it through all the characters in naruto arena.
Skills with 2 chakras will deal at maximum 50 damage, maybe it will deal less damage, but will have some other effects to compensate. I think all of you already understand that.

The power creepness about tobi was dealing 30 damage and becoming invulnerable with only 1 chakra. This is totally unbalanced, thanks for fixing that.

So, we see the same with Asuma (s) right know:
Raigou Senjusatsu (Reworked):
Asuma gains 40 destructible defense and instantly deals 25 damage to one enemy. During this time, he can use this skill again for 1 random to deal 20 damage to one enemy. When its destructible defense is destroyed, this skill will end and Asuma will be unable to use this skill for 1 turn.
Cost: 1 Bloodline 1 Random chakra

How can it be possible to influence 65 points (destructible defense + attack) with just 2 chakras? not only that, but a blood and RANDOM chakra.. It's clearly that it's unbalanced.


Another question, are these winrates only from ladder games?
Because in quick games people don't play so serious, I guess.
  Posted on March 23, 2024 23:46
Lucy
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#83
"Another question, are these winrates only from ladder games?
Because in quick games people don't play so serious, I guess."

Yes ofc only ladder count in the character statistics, since Quick is just for missions what force you to use some characters. In the current state of arena games it should be still only the ladder.
Avy the BEST: ME! :3
<- Dark's Babygirl :3
  Posted on March 24, 2024 04:31
Inkaye
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#84
Obito sucks now
  Posted on March 24, 2024 07:31
Fennekin
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#85
What I don't get is why characters get changed just because they're underused. Why does Sennin Naruto, already a respectably strong character, now have the best stun classes in the game? Nobody's using him because he doesn't fit the current meta of Tobi and any combination of Hinata, Deva, Drunk Lee, NejiS, Temari etc. and this just puts him at risk of being a problem down the line. The game has an overcentralization problem with a small pool of characters and a massive roster, blind changes to random characters won't fix that.

Also, Tobi's problem, outside of being able to 2-shot everyone with Sharingan up, was the 2-turn invulnerability. Y'all adjusted every aspect of the character *except* his most toxic trait.

The Kakashi (S) change is kinda fun tho.
  Posted on March 25, 2024 16:46
Drifter1
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#86
Nerf drunk lee counter to all non mental skills.

Make frog first skill chakra it is NOT A GENJUTSU in anime is Senjutsu/Ninjutsu. Which is ...Chakra why make it one random chakra after other 15 dmg Aoe skill with ONE CD? They'll be an ongoing problem even with adjustment to skill class to reflect anime.(but this would solve having to carry mental stuns JUST FOR frogs)

Make deva 30 AOE counterable way too strong considering the skill follows a chakra cost increase... Nerf Hinata drain to either 2 CD or 1 nin/tai. Game is practically unplayable for new players like self..Gai s needs to be 50 percent non Pierce dmg reduction. Feels underwhelming when view gates are opened maybe 10 more dmg to 45.

Asuma S needs to not have 40 dd and 25 dmg AND a chakra cost change to ONE RANDOM on first skill. He is the perfect example of how new characters outright outclass old characters, and have overloaded kits. A character that offensively (AOE, Execute, 1 Random Chakra attack for 25 dmg) and Defensively(40 DD where the only downside is if it's destroyed and can be used again... ONE turn later)

.Source https://naruto.fandom.com/wiki/Sage_Art:_Frog_Call
Source2:https://narutofanon.fandom.com/wiki/Sage_Art:_Frog_Call(Zerefblack1)

Other stuff..
Kankuro poison bomb 10 affliction stops dealing damage to invulnerable opponents.. If you're poisoned.. you don't stop being poisoned because you're invuln..

Might Guy S view gate release should calculate damage reduction even if opponent strikes first. I.e if your guy is at 100 hp and then they deal 75 dmg the dmg reduction will not matter and you'll be at 25 HP before gates activates. Because of this even with Unpierceable damage reduction change Guy will still feel weak

Can base Naruto have 5 dmg added to rasengan please??? New players need it lol.. Team 7!!!

Sharingan on base Sasuke should cost 1 Random?

Human path pain should only stun Mental and Another type ?? Because HPP Sasuke Asuma S??

Choji shouldn't ignore heal in meat tank there's WAY too much ignore invuln to the point he's almost useless.

Base Obito sharingan should not be 50% make it 25 just like Sasuke's..

Torune should have the random chakra effect removed from bug armor.. That skill is too strong to be stacked up for random chakras non stop until DD is destroyed especially when that DD skill has a short cool down..Not many characters in the game destroy destructible defense when in fact some.. like Tsunade should
  Posted on March 25, 2024 19:28
strategyofsasuke
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#87
Hey! These are my suggestions:
Uchiha Sasuke:

This skill should cost 1 random chakra.
-----------------------------------------------------------------------------------------------------------
Hyuuga Hinata:

This skill should have 5 turns cooldown, 1 up from 4.


If used during Byakugan this skill will also remove 1 taijutsu or ninjutsu chakra each turn.


Hinata does 15 damage to all enemies.* If targetable, all allies gain 25% (25 down from 50)damage reduction for 1 turn. If used during Byakugan this skill will deal 25 damage. (5 up from 20)
-----------------------------------------------------------------------------------------------------------
Kin Tsuchi

This bonus damage is lost if Kin is Mental or Ranged stunned. (Instead of losing stacks against Melee or physical stuns)
-----------------------------------------------------------------------------------------------------------
Sakon

Using one body Sakon and Ukon rapidly punch one enemy dealing 35 damage.(Down 5 from 40) This skill will deal 25 damage(5 up from 20) if Parasite Demon Technique is active and will cost 1 less random chakra.
-----------------------------------------------------------------------------------------------------------
Sarutobi Asuma
If Asuma's "Flying Swallow" gets countered, he feels useless.


Countered enemy will take 10 more damage from "Finishing Blow" for 2 turns. (Like Drunken Lee Counter)


The final move of his Flying Swallow technique, Asuma does 35 damage to one enemy.
Doesn't remove chakra anymore and doesn't need prep anymore to attack.
-----------------------------------------------------------------------------------------------------------
Sandaime Hokage

Sandaime Hokage deals 25 piercing damage to one enemy. This enemy also takes 15 affliction damage the following turn.*
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Kyuubi Naruto

This skill does 35(5 down from 40) damage to one enemy and stuns their physical or ranged skills for 1 turn.
Naruto won't take any aff damage for using this skills.
-----------------------------------------------------------------------------------------------------------
Maito Gai (S)

When Gai's health reaches 50 or below he gains 35% unpierceable damage reduction, ignores stun and healing effects, and Asa Kujaku is improved permanently. This skill may be used once and is invisible until triggered.


Now costs: 2 taijutsus Cooldown: 1
Punching so fast flames appear, Gai deals 45 piercing damage to one enemy. During View Gate Release this skill will deal an additional 20 damage for its whole duration.


Gai (S) uses his Nunchaku to attack one enemy dealing 15 damage to them every turn for 3 turns. During this time, any enemy that uses a new physical skill on Gai will take 15 damage. When this skill ends, Gai(s) will gain 1 taijutsu chakra.
This skill now cost 1 taijutsu and 1 random chakra.
-----------------------------------------------------------------------------------------------------------
Aburame Shino (S)

Make it cost 1 random instead of 1 bloodline.
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Aburame Torune (S)

Using Nano Beetles Torune targets 1 enemy. That enemy will be dealt 5 affliction damage permanently. This effect stacks.
-----------------------------------------------------------------------------------------------------------
Yamanaka Fu (S)
Fu and Human are similar. But fu is weaker than Human.


Yamanaka Fu (S) uses Cursed Seal Mind Body Switch on 1 enemy dealing 20 piercing damage. That enemy's harmful skills will be stunned for 1 turn. Tanto Slash will deal 200% non piercing damage to the target of this skill for 1 turn.


Cooldown 2 (1 down from 3)
------------------------------------------------------------------------------------------------------------
Kankuro (S)

Cooldown: 0 (1 down from 1)
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Four Tail Kyuubi Naruto (S)

This skill doesn't cost any chakra and no longers earns 15DD from activation.
-----------------------------------------------------------------------------------------------------------
Susanoo Itachi (S)

Uchiha Itachi activates Susanoo, and he takes 15 affliction damage*. Each turn he gains 5 permanent stacking destructible defense and his skills become usable for the rest of the game. This skill cannot be used while it's active.
This skill won't cost any chakra.
------------------------------------------------------------------------------------------------------------
Asura Path Pein (S)

This skill now doesn't cost any chakra.


Thank you for reading ♥

















  Posted on March 31, 2024 00:08
Drifter1
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#88
Ao Ms...Sakura S is new meta...
Or Ao and Shee and then literally anyone else..

Ao has a counter for non mental skills that lasts 2 turns by itself..
It reapplies every turn that sensing barrier is used....
So if someone doesn't carry mental skills, or loses mental user first 1-2 turns.
and the Ao player has a steady supply of bloodline...
Because counter doesn't end when triggered..?

If Ino makes the target stunned attack the enemy MS why doesn't amaterasu apply on that target?????
Why does Ms have a skill that Indefinitely stacks damage so long as you don't use a skill?? AND it's AOE?? Why not incorporate the Sussano arrow or something more interesting as opposed to a cheap character? Low cost high damage, permanent Affliction and AOE stacking damage????

Asuma S got stronger.. Problem wasn't AOE it was the fact that his first skill costs ONE RANDOM after use and gives DD.and has a ONE CD even if you destroy the DD. Now he's the exact.same but more powerful because he has flat damage and increases cooldowns.. thanks.

Hinata gentle fist is fine considering the current state of the game..

  Posted on March 31, 2024 02:43
Manskan
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#89
I find it very interesting how terrible Orochimaru is. Characters like drunk lee give a tai chakra for no cost and it even buffs his def but Oro has to deal his own team 20 damage with no buffs and its not even guaranteed to be a chakra he needs for his jutsu which all cost at least a tai and bloodline.

I would love to see him reworked so that he is more usable because at present there is no reason anyone would use him if its not to unlock a character.
  Posted on March 31, 2024 09:19
nickkoch1
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#90
Ao can be nerfed
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