Topic: Official Balance Suggestions Topic
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  Posted on February 24, 2024 18:38
MadHatter
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#61
Nerf Animal so that his 15 dmg part from cerberus activates only when opp uses offensive skills. Or make it action.
  Posted on February 25, 2024 16:01
CRonaldofan
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#62
Could we get explanations for the changes that are made? It would be nice to know the idea behind the change to see what did lead to that
  Posted on February 25, 2024 17:00
kimimaro_kage
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#63
hotfix shodaime to deal 25 piercing damage
  Posted on February 26, 2024 17:17
Suco
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#64
Hello everyone! Before I suggest specific updates, I’d like to propose a change in how characters are balanced.

Typically, when a new batch of characters is released (like the most recent one), a few of them end up being overpowered (frogs, nagato), while others are not that OP, but really strong (like Fu, Ao, and Torune). In the first week, the OP characters get nerfed, and then the other chars in the batch dominate the META in the following week. A week after that they also get nerfed,and just as things start to balance out, new characters are released, and the cycle repeats.

My suggestion is this: let the OP characters remain untouched for 2 days so that those who are addicted to streak and lvl stats can enjoy winning streaks and leveling up. After that, you can address any issues with a hot-fix. Then, on the following Friday (in this case, next Friday), take a comprehensive look at the entire batch to ensure they fit the game’s standard (resulting in a variety of viable teams in the ladder). This way, players can enjoy a balanced game for about a week before the next batch of characters arrives. (I personally would suggest 2 weeks of a balanced game).

Think of character releases as intentional game events, where some OP skills are expected, and players know when things will normalize.

It’s just an idea, and you’re welcome to agree or disagree. After all, the game is yours to shape.
  Posted on February 26, 2024 17:42
Yuqi
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#65
Kakashi - raikirin stuns physical and chakra skills
Itachi - Amaterasu deals 15 aflic damage every turn. Amaterasu can be used on same char to deal 15 aflic damage.
Neji (s) - chakra disruption can counter any first skill used on him
Hayate - crescent slash - when this skill used, hayate skills will deal 5 more damage (perm).
Shizune - prepared needle shot - when used on an enemy affected by poison mist this skill deal 5 more damage (or piercing idk)
Kin - Needle and bell trap - this skill deal 10 piercing damage.
Itachi (s) - crow genjutsu - the first time the enemy uses a offensive skill they will be countered
Human path - mind invasion - stun physical and ranged
Naraka path - aoe increased 12 to 15
Preta path - deals 25 damage
Lee - all of his skils destroy dd
Kido - golden arrow - ignore invul after using summoing kyodaigumo
jirobo - nirvana first style deal 5 more damage after using earth seal
tayuya - aoe deals 20 damage for 2 turns remove damage reduction
gai - strong whirlwind - after after sixth gate opening ignores invul
oro - kusanagi - deals 25 damage remove 1 blood or 1 gen - costs 1 green 1 random
kyubi naruto - kyubi chakra - can be used to gain 1 nin chakra, after usage rasengan full stun (costs 1 blood 1 random)
  Posted on February 26, 2024 17:45
Amy
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#66
Up



~~~Joshua
  Posted on February 26, 2024 20:12
Suco
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#67
Yuqi wrote:
Kakashi - raikirin stuns physical and chakra skills
Itachi - Amaterasu deals 15 aflic damage every turn. Amaterasu can be used on same char to deal 15 aflic damage.
Neji (s) - chakra disruption can counter any first skill used on him
Hayate - crescent slash - when this skill used, hayate skills will deal 5 more damage (perm).
Shizune - prepared needle shot - when used on an enemy affected by poison mist this skill deal 5 more damage (or piercing idk)
Kin - Needle and bell trap - this skill deal 10 piercing damage.
Itachi (s) - crow genjutsu - the first time the enemy uses a offensive skill they will be countered
Human path - mind invasion - stun physical and ranged
Naraka path - aoe increased 12 to 15
Preta path - deals 25 damage
Lee - all of his skils destroy dd
Kido - golden arrow - ignore invul after using summoing kyodaigumo
jirobo - nirvana first style deal 5 more damage after using earth seal
tayuya - aoe deals 20 damage for 2 turns remove damage reduction
gai - strong whirlwind - after after sixth gate opening ignores invul
oro - kusanagi - deals 25 damage remove 1 blood or 1 gen - costs 1 green 1 random
kyubi naruto - kyubi chakra - can be used to gain 1 nin chakra, after usage rasengan full stun (costs 1 blood 1 random)

Shizune, Humna, Lee, Kido and Kyuubi's sugestions are really interesting.

Here we go with my suggestions for this Friday:


This skill should cost 1 genjutsu and during Toad Confrontation Singing it should cost random (but not deal 30 insta aff).


This skill should only stun in the first turn it's used.


Allies revived by it should be only ivulnerable to ranged skills.


The additional damage should only be 5 while improved.


This skill should no longer grant DD


This skill should only last 1 turn


This skill should have 1 turn CD


This skill should cost 1 blo


This skill should cost 1 blo, should have a 3 turns cd, should not re-apply automatic or after using 'Sensing Barrie'.


This skill should deal piercing damage


Remove the cd from this skill


This skill should stun phys and chackra skills


This skill should deal affliction damage


This skill should deal 20 damage per turn instead of 15

I would consider checking my previous suggestion for Minato's Custom Kunai, as I think the way it is right now is not very effective. Same for kakashi nin dogs that should stun phys and chackra imo.
  Posted on February 28, 2024 13:10
pipe
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#68
I have no idea where post this, so I'll do it here. It might be a great idea to delete requirement to unlock the characters, so its be more easy and faster to get them.

Shikamaru's shadow bind, should stun Phy and chakra. Imo the stuns effect must affect the primmary classes.

Ik you guys try to keep it with classic vibe, but consider make it with better pics for the characters.

Yall keep safe
  Posted on March 1, 2024 00:27
Suco
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#69
Torune armor should cost a blod and only reapply the dd instead of stacking.
  Posted on March 7, 2024 21:06
godeatgod
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#70
nerf hinata's drain
  Posted on March 7, 2024 21:25
godeatgod
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#71
oboro haze clone should be 1 gen and 1 nin instead of random chakra
  Posted on March 7, 2024 21:40
Smile
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#72
Make stun and drain effects patreon exclusive unlockables to earn more money
  Posted on March 7, 2024 21:49
Akatz
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#73
Make stun and drain effects patreon exclusive unlockables to earn more money
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  Posted on March 8, 2024 04:06
Dark
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#74
Smile wrote:
Make stun and drain effects patreon exclusive unlockables to earn more money

QaQ
godeatgod wrote:
oboro haze clone should be 1 gen and 1 nin instead of random chakra

Oboro is really having a good winrate performance but he is definitely not so much used. I agree that his clone skill make him stronger than he used to be but he would need to make much more noise in ladder to be touched. He is a good choice for beginners as well

Hey guys, anyone feel free to send suggestions here I'll be trying to answer them ^^


dwell on what life used to be
the pressure builds in my chest
when i breathe, heart palpitates
my castle caved, became a cage
this is my final resting place
  Posted on March 8, 2024 11:09
MadHatter
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#75
Dark wrote:

QaQ

Oboro is really having a good winrate performance but he is definitely not so much used. I agree that his clone skill make him stronger than he used to be but he would need to make much more noise in ladder to be touched. He is a good choice for beginners as well

Hey guys, anyone feel free to send suggestions here I'll be trying to answer them ^^

Make changes to chakra system (or even exchange).
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