Topic: Official Balance Suggestions Topic
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  Posted on February 11, 2024 22:29
Shinaki
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#46
Suco na staff plz

  Posted on February 12, 2024 07:06
godeatgod
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#47
nerf asuma
  Posted on February 14, 2024 19:09
BreBruce
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#48
Higher levels should start at second in the ladder game, as this is an advantage in chakra. It makes no sense for those with a higher level to lose more experience and start the game with just one chakra.
  Posted on February 16, 2024 11:04
Shar
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#49
BreBruce wrote:
Higher levels should start at second in the ladder game, as this is an advantage in chakra. It makes no sense for those with a higher level to lose more experience and start the game with just one chakra.


I think it is random no? Like you could start first or second, even if youre a academy student, maybe i´m wrong.
  Posted on February 16, 2024 12:28
MadHatter
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#50
Buff Oboro, mans abysmal.
His prep not even worth a random. He's literally invulnerable to a third of a class, and he barely gains anything from it.
  Posted on February 16, 2024 15:29
Shar
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#51
MadHatter wrote:
Buff Oboro, mans abysmal.
His prep not even worth a random. He's literally invulnerable to a third of a class, and he barely gains anything from it.


Oboro is strong if you know the right Aoe team, if he stay invunerable to pysical skills, like back in the days, for only one random as you said, it would make him way too stronger
  Posted on February 16, 2024 20:32
Suco
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#52

This skill should deal piercing damage


This skill should be instant instead of control


You could rever the nerf in this skill but make it cost 1 genjutsu so the char would be useful in combos


This skill should only deal 5 affliction damage per turn, but grant only 15 dd


Increase the damage from 10 to 20, classify this skill as action


This skill should not increase damage received by the char affected


This skill should cost 1 blodline


This skill should stun phys and chackra skills


For 1 turn, the first physical or meele skill used on that ally will be countered. The countered enemy will take 15 additional damage from Hiraishin no Jutsu in the following turn. This skill is invisible. Cd = 3


Remove the cd from this skill


This skill should deal 30 damage


This skill should stun phys and chackra skills

  Posted on February 18, 2024 00:17
slowpokke
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#53
Suco for balance team
  Posted on February 18, 2024 00:33
Sirlan
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#54
Suco wrote:

This skill should deal piercing damage


This skill should be instant instead of control


You could rever the nerf in this skill but make it cost 1 genjutsu so the char would be useful in combos


This skill should only deal 5 affliction damage per turn, but grant only 15 dd


Increase the damage from 10 to 20, classify this skill as action


This skill should not increase damage received by the char affected


This skill should cost 1 blodline


This skill should stun phys and chackra skills


For 1 turn, the first physical or meele skill used on that ally will be countered. The countered enemy will take 15 additional damage from Hiraishin no Jutsu in the following turn. This skill is invisible. Cd = 3


Remove the cd from this skill


This skill should deal 30 damage


This skill should stun phys and chackra skills


PQPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
A STAFFF TA CEGA ????????
O CARA É UM CIRUGIÃO
QUE pRECISÃO DO CARALHO
  Posted on February 18, 2024 01:15
slowpokke
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#55
Sirlan wrote:

PQPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
A STAFFF TA CEGA ????????
O CARA É UM CIRUGIÃO
QUE pRECISÃO DO CARALHO

só copiar e colar
  Posted on February 23, 2024 16:58
Luzidtraum
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#56
Is it just me or do you think there is too much damage in the game? My impression is that most meta teams consist of AoE characters or stun teams that revolve around Kushina.

My suggestions would be either buffing most other Characters (e. g. by raising the damage of one spell by 5) or nerving the AoE Characters. Regarding Kushina: i believe her first spell is (still) overtuned. I'd suggest removing the chakra removal part should do the work just fine.
  Posted on February 24, 2024 01:11
gelsonkakuzu
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#57
Porquê a missão do Ao(s) usa killer bee(s)???
Nao tem nada haver o Ao(s) da névoa com o bee(s) da nuvem.
  Posted on February 24, 2024 09:35
CRonaldofan
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#58
Shar wrote:


I think it is random no? Like you could start first or second, even if youre a academy student, maybe i´m wrong.

It would be fine if the person going 1st would start with 2 chakra, and in their 2nd turn would get 4 to receive the same amount of chakra. Then going forward normal chakra.
  Posted on February 24, 2024 11:16
fingersik
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#59
Nagato - cd1 on Etheral Dragon
Frongs - minus 5 dmg on any of their dmging skills
  Posted on February 24, 2024 16:53
Fennekin
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#60
alright, who's the wise guy who thought it would be funny to program a character that passively counters every turn

reveal yourself and admit to your crimes
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