Topic: Official Balance Suggestions Topic
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  Posted on March 31, 2024 17:31
Elfenix
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#91
nerf ao counter and hinata gentle fist to remove just 1 chakra
.
  Posted on April 5, 2024 15:16
aizenac
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#92
I would nerf hinata byakugan duration from 5 turns to 3/4 turns with 3/4 cooldown while keeping the other skills same. Nerf ao counter. Maybe nerf Drunken lee's maximum possible damage reduction to 80% ?
  Posted on April 10, 2024 16:35
TreebornGorz
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#93
Patch notes say Tayuya's Demonic Flute Illusion has a cooldown of 4, but it's cooldown is still 3 in client.
  Posted on April 15, 2024 16:20
Ordomo
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#94

Almost every team at Kage level is either a protect Yoroi team, Yoroi + stuns team, or Ao + Shee + tai/nin user (nowadays mostly Sennin Naruto). This goes down to Sannin level. Here are some of my thoughts on how to balance things a bit.

A) Biggest offenders (Overpowered):


1. Yoroi:

- Energy Drain (#3 skill): 20p life steal + dmg reduction with potential chakra removal is too much. Make the dmg red last only 1 turn instead of infinite (even after Yoroi dies). Makes some aoe characters useless with one skill while stealing hp and removing chakras.

- Draining Assault (#2 skill): Chakra steal every turn while keeping himself alive is very strong and reliable Way stronger than kisame's samehada stealing. Change cost to 1 tai + 1 nin + 1 random from 1tai + 2 random so that its not always used turn 1.

2. Ao:

- Stolen Byakugan (#1 skill): 50%dmg increase is too powerful for OTK, while simultanously bluffing a counter and providing good utility against invis skills. Either make it cost 1 blood from 1 random, or change the dmg increase to be only for Ao.

- Byakugan Seal (#2 skill): Not sure how to change this skill, but this gameplay pattern tends to be very annoying and frustrating. Its either useless because his buddies are killed first or its completely bonkers winning the game against teams that dont have a way to proc it before using their more important skills. Maybe change Sensing Barrier to not reapply the counter instantly, but only speed up the refreshment turn counter by 1?

3. Shee:
Honestly he's a cool character that really only becomes problematic with Ao. With that said, there are things that make him a bit too strong:

- Sensing Barrier (#1 skill): Client says "FOR 1 TURN IF A NEW ENEMY SKILL IS USED ON SHEE HE WILL BE INVULNERABLE FOR 1 TURN". It says NEW, but in game ANY skill used on him (existing ones included) triggers this. So a dot from poison applied to him 2 turns ago makes him invulnerable every second turn, and you have to rearrange abilities in the skill queue to pick only one skill that you want to hit him with. This makes him way too strong against aoe comps or when hes being focused. Change it to ONLY NEW SKILLS triggering it (for real this time) and he becomes invulnerable to ranged skills only.

B) Minor offenders:


1. Hinata:

- Change chakra removal from 2 to only 1 chakra. When you get unlucky and get tai/nin for your new turn and get 2 out of 3 of that chakra removed, the match becomes unplayable.
- Byakugan change duration from 5 turns to 4

2. Drunken Lee:

- Off Balance Dodge (#2 skill): Why is dodging a skill countering it? It makes no sense, especially for aoe skills. If Lee dodges, the skill exists, it just doesnt hit Lee. Countering EVERY skill of ALL types destroys aoe comps as they cant even probe or proc it with something first. I suggest changing it to "Lee ignores all enemy skills for 1 turn" instead of countering, similar to Naruto S. Maybe buff it in some other aspect to make the skill well-rounded. Either that or change the counter count to 1 skill or counter skills type to only 2 out of 3 possible types (physical, chakra, mental).

3.Yamanaka Ino

Mind Body Disturbance - physical and Chakra stun for 1 chakra with no cd seems a bit problematic. When the Ino team gets a consistent suppy of genjutsu at the start of the game, they can easily turn the game into a 3v2 with one enemy char stunned forever. Other characters with 0 cd stuns, like Tsunade or Hashirama, at least need to pay 2 chakras, which balances it out, since they wont be able keep it up forever.
I recommend either:
a) reverting to 1 genjutsu 1 random and upping the dmg to 30, or
b) lowering the dmg to 15 to make it less powerful (youre paying mostly for the stun then), or
c) maybe changing the stun types from primary to less desirable, like mental/ranged (like what happened to Mizukage)
  Posted on April 15, 2024 20:06
Ordomo
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#95

C) Characters needing buffs:


1. Shino

Make the Female Bug increase dmg by 10 from 5, matching Namikaze Minato.

2. Zabuza

Silent Homicide Technique - this skill is nearly useless without the mist. Change base dmg from 30 to 35.

3. Tsunade

Her Self Heal is too unreliable. Change cost to 1 nin + 2 random. It can only be used once per game, similar to Tobi's Izanagi. Leg kick could destroy target's destructible defence.

4. Jirayia

Toad Mouth Bind - this genjutsu is too weak and in most cases not worth using. Sometimes its literally better to wait for chakra swap instead of using this terrible skill. Using a little bit of math you see youd need to deal 140 dmg to opponents to make this skill worth 35 dmg. And thats only AFTER youve spend a turn and 2 chakras casting it. I suggest changing the cost to 1 genjutsu. If not then maybe change his fire to deal 10 aff dmg (from 5) to side targers.

5. Shukaku Gaara

This guy seems so cool, but its sad that currently, he's only being used as a setup for action skills, for example Sand Prision into Hinata's chakra removal. His Shukaku transformation is way too weak, which is a shame because its such an awesome character. Waiting 5 turns to unlock 60 dmg for 2 blood is not worth it. It should be a glorious moment for the player, getting the transformation off, but instead is very disappointing. I suggest changing:
- Shukaku transformation gives 1 chakra the turn after its used, or change the waiting time to 4 turns from 5.

- True Awakening - this skill absolutely sucks. You pay a very important for Gaara blood chakra only to get a boost for 1 turn. After you use it, enemy just blocks becoming invul and you've just wasted a precious turn of your transformation (not to mention that enemies want to block during strong transformations anyway, like during Gai's 2 turn gate opening) as well as a very important blood chakra that could have been used to deal 60 dmg.
Change suggestions:
- chakra cost changed to 1 random from 1 blood - very important not to use precious bloodline chakra
- Gaara goes to sleep for the remainder of the transformation, letting Shukaku take over, instead of just 1 turn. Or maybe Awakening last for the entire transformation until Shukaku Gaara is damaged (getting through ddef or dealing affliction), with a minimum of 1 turn. This would be more faithful to the manga where it was hitting him that caused him to wake up.

- Sand Claw during the transformation costs 1 random instead of 1 bloodline OR Sand claw costs 2 random chakras and deals 40 dmg instead OR keeps its cost and dmg but targets all enemies

- Drilling Air Bullets - this skill is okay, but could be better if it cost 1 blood 1 random (from 2 blood) and dealt 50 dmg. Still keeping the OTK aspect with awakening, but at least Gaara could do more during his transformation, as lacking bloodline chakras is often a big issue for him OR change the cost to 1 blood 1 ninjutsu, which would make him less reliant on bloodlines only.

Now im not sayying ALL of these suggestions should be applied at the same time, but I recommend trying a couple of these. His biggest issue is always lacking bloodline chakras for doing cool things.

6. Morino Ibiki

He currently has 1 good skill. Torture chamber is simply not worth casting (similar to Jirayia's toad mouth genjutsu), using 2 chakras to later deal 20dmg for one random. Its a mockery compared to Asuma S fists. I suggest increasing the dmg to 25 piercing and the "captured" enemy cant use stun skills.

7. Kankuro S

Karasu Knives are simply not worth using without the counter proc. Delayed 30 dmg for 2 random with 1 cd is easily the weakest 2 random chakras skill in the game. This skill's damage should be increased from 20 to 25 or from 10 to 15aff. Would probably be fine even with no CD.

8. Killer Bee

This character is too slow, paying 1 random and a turn to increase his dmg by 10. I suggest changing the stance's cost to nothing and if thats too much, then the dmg increase on buzz saw should only be 5. Why does making a stance cost chakra, but basic Sasuke's sharingan cost nothing?

9. Uchiha Sasuke S

His Fire Dragon skill is currently weaker than Kankuro's bomb, despite costing ninjutsu instead of random and having a 1 turn window to cast it. I suggest changing the dmg to 12, or making it affliction, or both. I think changing the cd to 2 turns or even 1 could be a good change for him and make him more useful.

10. Kisame Body Double

Explosive Water Shockwave (skill #1) is too weak for its cost. It should either cost 1 blood only or grant some extra bonus, like dmg reduction for his team.

11. Kakuzu

Raiton Gian is too weak. Dealing piercing dmg is not equivalent to a stun, comparing to his other skill), not even close. Its damage should be increased from 30p to 35p.
Inferno Gust is too weak compared to its cost and 1 turn window of usability. I recommend increasing the dmg to side targets from 15 to 20.

12. Uchiha Itachi

His counters/reflects are strong, but his amaterasu is lacking. I recommend changing the dmg from 5 to 7 OR maybe 1 turn after casting Mangekyou Sharingan, amaterasu immediately will target all enemies immediately, paying homage to how he used to be before rework. If those changes make him too strong then maybe his genjutsu could be nerfed to only counter 2 of 3 skill types instead of all types.

13. Asura Path Pain

Nerfs made his op skills balanced, but his Heat Seeker is too weak and is often not worth casting, even when his getting focused. I suggest changing it to 25 piercing damage and have this skill ignore invulnerability.

14. Preta Path Pain

Chakra Pin is rather weak and could use maybe dealing 10 dmg?

15. Tobi

While this character was possibly the most overpowered in the history of the game on his release (and even after his micronerf), now hes been buried into the ground. His issue was 2 turn, piercing, ignoring invul, deletion during his sharingan, so in other words the 100 % dmg increase. Now his sharingan is rather weak for its cost and short duration. I suggest one of these changes to bring him up a little:
a) Sharingan cost from 1 blood to 1 random
b) Sharingan Kamui boost 15 dmg from 10 dmg
c) Sharingan lasts 4 turns instead of 3
d) Kamui if used on already affected target increases its dmg to +10 instead of +5

16. Shodaime Hokage

His Birth of Trees is too weak. It should either:
- last 3 turns, or
- grant his team damage reduction, or
- make his other skills stronger (+10 or +5 dmg or reduced costs)

17. Nidaime Hokage

He's too easy to stun and kill, making his aoe useless. I suggest making Water Collision Destruction granting him 50% dmg reduction, or maybe make the dmg reduction on enemies both melee and ranged.

D) Characters needing reworks (general or only on some skills):



1. Orochimaru - why does Kusanagi remove chakras? Is there any mention of it in manga/anime? Major Summoning Manda is the same, it could do a lot of other interesting things. His game identity of chakra remover seems bizarre and idk where it came from. He's also underpowered, with Cursed Seal being the only nice skill. I recommend:
- change Kusanagi to 1 blood 1 random, dealing 35 piercing dmg
- Major Summoning Manda - Orochimaru summons Manda, wrecking the battlefield. The following 3 turns 3 random enemies will take 25 damage and have their physical and ranged skills stunned for 1 turn. During this time Orochimaru will ignore stun effects. (Similar to Juugo's killing rage, except stunning as well)


2. Naruto S - while 2 of his skills are okay, Kyuubi Boost is a weak skill. You pay 2 chakras, 15 hp and a turn to get 2 chakras in return. Do you see how terrible this is? Such a skill simply has no right being good. Naruto S is almost always used as a chakra generator (for Gaara) rather than an actual character. If we want to keep boost this way, then a better choice would be making him immune to stuns or 1 turn and next turn Oodama Rasengan will be free. This way its still the same for him but he's not a dumb chakra generator. But to make it balanced the bonus still needs to be increased or the cost reduced.


3. Preta Path Pain Rinnegan Absorbtion (#2 skill) - this skill is weird and doesnt work the way it does in the series. He should be protecting himself or an ally from chakra attacks, absorbing them. Thus, I suggest:
New Rinnegan Absorbtion - Preta Path Pain targets one ally and himself. For 1 turn all enemy chakra skills used on them will be countered. Preta Path Pain will gain 1 random chakra for each skill countered. This skill is invisible.
Type: Chakra, Instant, Unique
Cost: 1 ninjutsu
Cooldown: 1 turn


4. Sennin Naruto - he's fine right now, but his skills are a bit weird and hes not as cool as he could be. He's often very strong with getting right chakras and situations or just he doesnt do much except Frog Kata Kicking people every second turn.
Rasen Shuriken is hard to pull off, costing 2 specific chakras with a tiny window of 1 turn to cast it. Deva Path Pain at least has 2 turns to cast his big replaced skills.
Sennin Naruto's Sage Revitalization skill doesnt make sense. In the series he uses it to get sage chakras for sage skills. Now it heals him for some reason. I think it would be more sensible to have that skill do less and prepare the Rasen Shuriken.

- New Sage Revitalization - Sennin Naruto replenishes his sage chakras. For the next 2 turns Sennin Naruto will ignore chakra removal/stealing effects and Frog Kata kick is improved and will deal +10 dmg. This skill becomes Rasen Shuriken for 2 turns.
Cost: None
Type: Chakra, Instant, Unique
- Rasen Shuriken - the same as the current one, except it can be countered or reflected (its LITERALLY countered by both Preta and Deva in the series XD )
- Frog Kata Kick - same as the current one, cd 1, doesnt become rasen shuriken after usage.
- Personally I would also remove Natural Energy Assault and just leave him with Rasengan Barrage with cd of 1 or 2

E) Weird cases:



1. Shikamaru's choking should be of type action (why is the skill performed even after his death??? XD ). To make him stronger he could gain 25% dmg reduction for 1 turn after meditate, or against that specific opponent he meditated about.


2. Animal Path Pain's Cerberus Hydra should be ranged instead of melee. Or is Animal Path Pain biting enemies' butts as well? XDD

I know this is quite a lot, but all this has been on my mind for a long time, after discussing it with some players.
  Posted on April 18, 2024 09:08
AlexMol
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#96
Susanoo Itachi (S) is too weak in my opinion
. This skill should cost no chakra

. One turn removes chakra, one turn gives a minor stun.

  Posted on April 18, 2024 09:15
AlexMol
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#97
Kankuro (S)



This skill gives 20 affliction dmg for 1 random chakra. If used on an enemy affected by kuroari trap, this skill will give an additon of 15 affliction dmg. No cd.
  Posted on April 18, 2024 12:05
Dark
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#98
Suco wrote:

Yeah Hinata was a really good change. I hope we see more changes like this in the initial chars, so new players can stand until lvl 31 to have the same chars as old players.

As for the kisame example, I think it's a really good point. Chars like Kisame have 2 different options of chackra and skill (tai/nin, stun/drain). Same for nagato, it's a really flexible char, you can focus a single enemy or attack in area (aaand heal). When we look at chars like kido that does need 2 specific chackra to attack, or chars that depend on a prep to start attacking like naruto, there is a discrepancy of utility, which limit the options for those who want to win.

Yes, I'm currently working on changes focused on the pre-shippuden characters that I believe will improve their gameplay and flexibility.

strategyofsasuke wrote:
Hey! These are my suggestions:
Uchiha Sasuke:

This skill should cost 1 random chakra.
-----------------------------------------------------------------------------------------------------------
Hyuuga Hinata:

This skill should have 5 turns cooldown, 1 up from 4.


If used during Byakugan this skill will also remove 1 taijutsu or ninjutsu chakra each turn.


Hinata does 15 damage to all enemies.* If targetable, all allies gain 25% (25 down from 50)damage reduction for 1 turn. If used during Byakugan this skill will deal 25 damage. (5 up from 20)
-----------------------------------------------------------------------------------------------------------
Kin Tsuchi

This bonus damage is lost if Kin is Mental or Ranged stunned. (Instead of losing stacks against Melee or physical stuns)
-----------------------------------------------------------------------------------------------------------
Sakon

Using one body Sakon and Ukon rapidly punch one enemy dealing 35 damage.(Down 5 from 40) This skill will deal 25 damage(5 up from 20) if Parasite Demon Technique is active and will cost 1 less random chakra.
-----------------------------------------------------------------------------------------------------------
Sarutobi Asuma
If Asuma's "Flying Swallow" gets countered, he feels useless.


Countered enemy will take 10 more damage from "Finishing Blow" for 2 turns. (Like Drunken Lee Counter)


The final move of his Flying Swallow technique, Asuma does 35 damage to one enemy.
Doesn't remove chakra anymore and doesn't need prep anymore to attack.
-----------------------------------------------------------------------------------------------------------
Sandaime Hokage

Sandaime Hokage deals 25 piercing damage to one enemy. This enemy also takes 15 affliction damage the following turn.*
-----------------------------------------------------------------------------------------------------------
Kyuubi Naruto

This skill does 35(5 down from 40) damage to one enemy and stuns their physical or ranged skills for 1 turn.
Naruto won't take any aff damage for using this skills.
-----------------------------------------------------------------------------------------------------------
Maito Gai (S)

When Gai's health reaches 50 or below he gains 35% unpierceable damage reduction, ignores stun and healing effects, and Asa Kujaku is improved permanently. This skill may be used once and is invisible until triggered.


Now costs: 2 taijutsus Cooldown: 1
Punching so fast flames appear, Gai deals 45 piercing damage to one enemy. During View Gate Release this skill will deal an additional 20 damage for its whole duration.


Gai (S) uses his Nunchaku to attack one enemy dealing 15 damage to them every turn for 3 turns. During this time, any enemy that uses a new physical skill on Gai will take 15 damage. When this skill ends, Gai(s) will gain 1 taijutsu chakra.
This skill now cost 1 taijutsu and 1 random chakra.
-----------------------------------------------------------------------------------------------------------
Aburame Shino (S)

Make it cost 1 random instead of 1 bloodline.
-----------------------------------------------------------------------------------------------------------
Aburame Torune (S)

Using Nano Beetles Torune targets 1 enemy. That enemy will be dealt 5 affliction damage permanently. This effect stacks.
-----------------------------------------------------------------------------------------------------------
Yamanaka Fu (S)
Fu and Human are similar. But fu is weaker than Human.


Yamanaka Fu (S) uses Cursed Seal Mind Body Switch on 1 enemy dealing 20 piercing damage. That enemy's harmful skills will be stunned for 1 turn. Tanto Slash will deal 200% non piercing damage to the target of this skill for 1 turn.


Cooldown 2 (1 down from 3)
------------------------------------------------------------------------------------------------------------
Kankuro (S)

Cooldown: 0 (1 down from 1)
------------------------------------------------------------------------------------------------------------
Four Tail Kyuubi Naruto (S)

This skill doesn't cost any chakra and no longers earns 15DD from activation.
-----------------------------------------------------------------------------------------------------------
Susanoo Itachi (S)

Uchiha Itachi activates Susanoo, and he takes 15 affliction damage*. Each turn he gains 5 permanent stacking destructible defense and his skills become usable for the rest of the game. This skill cannot be used while it's active.
This skill won't cost any chakra.
------------------------------------------------------------------------------------------------------------
Asura Path Pein (S)

This skill now doesn't cost any chakra.


Thank you for reading ♥


















Thank you for your suggestion. There were some good suggestions, but I tend to focus more on the reason behind the suggestion rather than the suggestion itself. So the next time, for each change you write, try to explain why you think that change is necessary and how it would positively affect the gameplay of that character.

Manskan wrote:
I find it very interesting how terrible Orochimaru is. Characters like drunk lee give a tai chakra for no cost and it even buffs his def but Oro has to deal his own team 20 damage with no buffs and its not even guaranteed to be a chakra he needs for his jutsu which all cost at least a tai and bloodline.

I would love to see him reworked so that he is more usable because at present there is no reason anyone would use him if its not to unlock a character.

Both characters have completely different designs from each other, so when making a comparison, you should always take into consideration the design of each of them.

TreebornGorz wrote:
Patch notes say Tayuya's Demonic Flute Illusion has a cooldown of 4, but it's cooldown is still 3 in client.

Thank you! It was already fixed <3

Ordomo wrote:

C) Characters needing buffs:


1. Shino

Make the Female Bug increase dmg by 10 from 5, matching Namikaze Minato.

2. Zabuza

Silent Homicide Technique - this skill is nearly useless without the mist. Change base dmg from 30 to 35.

3. Tsunade

Her Self Heal is too unreliable. Change cost to 1 nin + 2 random. It can only be used once per game, similar to Tobi's Izanagi. Leg kick could destroy target's destructible defence.

4. Jirayia

Toad Mouth Bind - this genjutsu is too weak and in most cases not worth using. Sometimes its literally better to wait for chakra swap instead of using this terrible skill. Using a little bit of math you see youd need to deal 140 dmg to opponents to make this skill worth 35 dmg. And thats only AFTER youve spend a turn and 2 chakras casting it. I suggest changing the cost to 1 genjutsu. If not then maybe change his fire to deal 10 aff dmg (from 5) to side targers.

5. Shukaku Gaara

This guy seems so cool, but its sad that currently, he's only being used as a setup for action skills, for example Sand Prision into Hinata's chakra removal. His Shukaku transformation is way too weak, which is a shame because its such an awesome character. Waiting 5 turns to unlock 60 dmg for 2 blood is not worth it. It should be a glorious moment for the player, getting the transformation off, but instead is very disappointing. I suggest changing:
- Shukaku transformation gives 1 chakra the turn after its used, or change the waiting time to 4 turns from 5.

- True Awakening - this skill absolutely sucks. You pay a very important for Gaara blood chakra only to get a boost for 1 turn. After you use it, enemy just blocks becoming invul and you've just wasted a precious turn of your transformation (not to mention that enemies want to block during strong transformations anyway, like during Gai's 2 turn gate opening) as well as a very important blood chakra that could have been used to deal 60 dmg.
Change suggestions:
- chakra cost changed to 1 random from 1 blood - very important not to use precious bloodline chakra
- Gaara goes to sleep for the remainder of the transformation, letting Shukaku take over, instead of just 1 turn. Or maybe Awakening last for the entire transformation until Shukaku Gaara is damaged (getting through ddef or dealing affliction), with a minimum of 1 turn. This would be more faithful to the manga where it was hitting him that caused him to wake up.

- Sand Claw during the transformation costs 1 random instead of 1 bloodline OR Sand claw costs 2 random chakras and deals 40 dmg instead OR keeps its cost and dmg but targets all enemies

- Drilling Air Bullets - this skill is okay, but could be better if it cost 1 blood 1 random (from 2 blood) and dealt 50 dmg. Still keeping the OTK aspect with awakening, but at least Gaara could do more during his transformation, as lacking bloodline chakras is often a big issue for him OR change the cost to 1 blood 1 ninjutsu, which would make him less reliant on bloodlines only.

Now im not sayying ALL of these suggestions should be applied at the same time, but I recommend trying a couple of these. His biggest issue is always lacking bloodline chakras for doing cool things.

6. Morino Ibiki

He currently has 1 good skill. Torture chamber is simply not worth casting (similar to Jirayia's toad mouth genjutsu), using 2 chakras to later deal 20dmg for one random. Its a mockery compared to Asuma S fists. I suggest increasing the dmg to 25 piercing and the "captured" enemy cant use stun skills.

7. Kankuro S

Karasu Knives are simply not worth using without the counter proc. Delayed 30 dmg for 2 random with 1 cd is easily the weakest 2 random chakras skill in the game. This skill's damage should be increased from 20 to 25 or from 10 to 15aff. Would probably be fine even with no CD.

8. Killer Bee

This character is too slow, paying 1 random and a turn to increase his dmg by 10. I suggest changing the stance's cost to nothing and if thats too much, then the dmg increase on buzz saw should only be 5. Why does making a stance cost chakra, but basic Sasuke's sharingan cost nothing?

9. Uchiha Sasuke S

His Fire Dragon skill is currently weaker than Kankuro's bomb, despite costing ninjutsu instead of random and having a 1 turn window to cast it. I suggest changing the dmg to 12, or making it affliction, or both. I think changing the cd to 2 turns or even 1 could be a good change for him and make him more useful.

10. Kisame Body Double

Explosive Water Shockwave (skill #1) is too weak for its cost. It should either cost 1 blood only or grant some extra bonus, like dmg reduction for his team.

11. Kakuzu

Raiton Gian is too weak. Dealing piercing dmg is not equivalent to a stun, comparing to his other skill), not even close. Its damage should be increased from 30p to 35p.
Inferno Gust is too weak compared to its cost and 1 turn window of usability. I recommend increasing the dmg to side targets from 15 to 20.

12. Uchiha Itachi

His counters/reflects are strong, but his amaterasu is lacking. I recommend changing the dmg from 5 to 7 OR maybe 1 turn after casting Mangekyou Sharingan, amaterasu immediately will target all enemies immediately, paying homage to how he used to be before rework. If those changes make him too strong then maybe his genjutsu could be nerfed to only counter 2 of 3 skill types instead of all types.

13. Asura Path Pain

Nerfs made his op skills balanced, but his Heat Seeker is too weak and is often not worth casting, even when his getting focused. I suggest changing it to 25 piercing damage and have this skill ignore invulnerability.

14. Preta Path Pain

Chakra Pin is rather weak and could use maybe dealing 10 dmg?

15. Tobi

While this character was possibly the most overpowered in the history of the game on his release (and even after his micronerf), now hes been buried into the ground. His issue was 2 turn, piercing, ignoring invul, deletion during his sharingan, so in other words the 100 % dmg increase. Now his sharingan is rather weak for its cost and short duration. I suggest one of these changes to bring him up a little:
a) Sharingan cost from 1 blood to 1 random
b) Sharingan Kamui boost 15 dmg from 10 dmg
c) Sharingan lasts 4 turns instead of 3
d) Kamui if used on already affected target increases its dmg to +10 instead of +5

16. Shodaime Hokage

His Birth of Trees is too weak. It should either:
- last 3 turns, or
- grant his team damage reduction, or
- make his other skills stronger (+10 or +5 dmg or reduced costs)

17. Nidaime Hokage

He's too easy to stun and kill, making his aoe useless. I suggest making Water Collision Destruction granting him 50% dmg reduction, or maybe make the dmg reduction on enemies both melee and ranged.

D) Characters needing reworks (general or only on some skills):



1. Orochimaru - why does Kusanagi remove chakras? Is there any mention of it in manga/anime? Major Summoning Manda is the same, it could do a lot of other interesting things. His game identity of chakra remover seems bizarre and idk where it came from. He's also underpowered, with Cursed Seal being the only nice skill. I recommend:
- change Kusanagi to 1 blood 1 random, dealing 35 piercing dmg
- Major Summoning Manda - Orochimaru summons Manda, wrecking the battlefield. The following 3 turns 3 random enemies will take 25 damage and have their physical and ranged skills stunned for 1 turn. During this time Orochimaru will ignore stun effects. (Similar to Juugo's killing rage, except stunning as well)


2. Naruto S - while 2 of his skills are okay, Kyuubi Boost is a weak skill. You pay 2 chakras, 15 hp and a turn to get 2 chakras in return. Do you see how terrible this is? Such a skill simply has no right being good. Naruto S is almost always used as a chakra generator (for Gaara) rather than an actual character. If we want to keep boost this way, then a better choice would be making him immune to stuns or 1 turn and next turn Oodama Rasengan will be free. This way its still the same for him but he's not a dumb chakra generator. But to make it balanced the bonus still needs to be increased or the cost reduced.


3. Preta Path Pain Rinnegan Absorbtion (#2 skill) - this skill is weird and doesnt work the way it does in the series. He should be protecting himself or an ally from chakra attacks, absorbing them. Thus, I suggest:
New Rinnegan Absorbtion - Preta Path Pain targets one ally and himself. For 1 turn all enemy chakra skills used on them will be countered. Preta Path Pain will gain 1 random chakra for each skill countered. This skill is invisible.
Type: Chakra, Instant, Unique
Cost: 1 ninjutsu
Cooldown: 1 turn


4. Sennin Naruto - he's fine right now, but his skills are a bit weird and hes not as cool as he could be. He's often very strong with getting right chakras and situations or just he doesnt do much except Frog Kata Kicking people every second turn.
Rasen Shuriken is hard to pull off, costing 2 specific chakras with a tiny window of 1 turn to cast it. Deva Path Pain at least has 2 turns to cast his big replaced skills.
Sennin Naruto's Sage Revitalization skill doesnt make sense. In the series he uses it to get sage chakras for sage skills. Now it heals him for some reason. I think it would be more sensible to have that skill do less and prepare the Rasen Shuriken.

- New Sage Revitalization - Sennin Naruto replenishes his sage chakras. For the next 2 turns Sennin Naruto will ignore chakra removal/stealing effects and Frog Kata kick is improved and will deal +10 dmg. This skill becomes Rasen Shuriken for 2 turns.
Cost: None
Type: Chakra, Instant, Unique
- Rasen Shuriken - the same as the current one, except it can be countered or reflected (its LITERALLY countered by both Preta and Deva in the series XD )
- Frog Kata Kick - same as the current one, cd 1, doesnt become rasen shuriken after usage.
- Personally I would also remove Natural Energy Assault and just leave him with Rasengan Barrage with cd of 1 or 2

E) Weird cases:



1. Shikamaru's choking should be of type action (why is the skill performed even after his death??? XD ). To make him stronger he could gain 25% dmg reduction for 1 turn after meditate, or against that specific opponent he meditated about.


2. Animal Path Pain's Cerberus Hydra should be ranged instead of melee. Or is Animal Path Pain biting enemies' butts as well? XDD

I know this is quite a lot, but all this has been on my mind for a long time, after discussing it with some players.

Thank you for your suggestions! I really liked how you explained each one. I will mention some of them, but before it, I would like to clarify that, as mentioned above, I am currently focusing only on pre-shippuden characters.

First, about Shino: I think it's interesting to note that you should take into consideration the design of both characters before making a comparison. Currently, Shino has a good winrate since the last change applied on him, so I don't think that a new change is necessary at the moment.

Zabuza change: I agree that this skill is a bit weak without his Mist. For now, I haven't prepared any changes for him, but it will happen sooner (just small tweaks maybe to his mist or his AOE skill), but I will certainly take this suggestion into consideration.

Jiraiya change: I'm still working on changes for characters from the second page, but when I get to Jiraiya, that skill you mentioned would certainly be the first one I would make some improvement. I agree with your suggestion, and in the balance update history of N-A Classic, there was a moment when that skill had its cost changed to only 1 genjutsu in exchange of losing some damage potential and damage reduction, but considering the strength of the characters at that time, it proved to be a very dangerous change and it was necessary to revert it in the next balance.

Shukaku Gaara change: You mentioned good points in this suggestion. It is interesting to note that Shukaku Gaara was released with the same design as Kostas era, where the strength of the characters is much above than NA Classic strenght. Shukaku Gaara, with his standard skills, is strong compared to other characters in his class. Therefore, it's always hard to apply changes/buffs to him that does not have risks of breaking the Ladder (even though this may sound contradictory). But I agree that, indeed, his transformation does not have a reward equivalent to becoming in the complete form of Shukaku. When I get to prepare changes for him, I will take these suggestions about Shukaku Gaara's transformation into consideration.

Uchiha Itachi (S) changes: As I mentioned before, the next balance updates are currently focused on pre-shippuden characters, so I don't think it's necessary to mention changes for characters that come after that. But I will make an exception for Itachi (S) to say that, for internal reasons, he had been nerfed before the release of his rework, which made him not perform as I expected, and even had some negative feedback from the community.

Orochimaru changes: I don't know the reason why Kusanagi removes chakra, and since I'm not so deep into Naruto's story, I wouldn't be able to answer that. Orochimaru's current design was probably created between 2008/2009, by the gametester himself (the creator of Naruto Arena Original) or Luapman (first admin of N-A Original). But I think it's very interesting to explain that, in creating a character design, you should not literally do what each skill does in the Anime (which would be impossible to do), otherwise, balance would be non existent in Naruto Arena. I consider that, in creating a character design, it's more important how the design fits into a team and how it will perform in a match, and that, beyond all these things I mentioned, it also manages to theme what the chosen character represents in the Anime.


dwell on what life used to be
the pressure builds in my chest
when i breathe, heart palpitates
my castle caved, became a cage
this is my final resting place
  Posted on May 20, 2024 15:09
STK23
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November 6, 2023 00:13
#99
Any chance we could... buff Kushina?

I know she's more support than anything, but something feels missing. She's not winning any 1v1s unless your opponent just bricks on chakra types.
  Posted on May 20, 2024 16:15
Siegwolf
Rank: member

Forum Rank:
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March 3, 2024 03:40
#100
STK23 wrote:
Any chance we could... buff Kushina?

I know she's more support than anything, but something feels missing. She's not winning any 1v1s unless your opponent just bricks on chakra types.

agree

if she's a support, please make her a good support



Would be interesting if this skill costs only 1 gentjutsu, allowing kushina team to make other plays. Come on, ino is stunning everyone with no cooldown with just 1 gen...



this one should cost bloodline and genjutsu only.. great skill to counter these hyper carry characters that destroy games all alone.

make kushina great again
  Posted on May 21, 2024 21:20
AlexMol
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March 4, 2024 08:25
#101
Shar wrote:
Kakashi nin dogs should stunn other types, or even make them unable to become invunerable..
whenever you use it, they just use invunerable and dodge the 100dmg raikiri

Yes, they can become invulnerable and escape the 100 dmg raikiri. That's why you should use the nin dogs on characters that have physical/mental type invulnerable skill.
  Posted on June 9, 2024 19:14
automon13
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May 5, 2024 18:15
#102
boost Asuma (S) skills:

Raigou Senjusatsu
It is very easy to destroy the ability with only 35 defense and apply only 20 damage. Before it was an ability that applied 25 to an enemy and was invulnerable to physical abilities.


Searing Ash Cloud
The ability is very weak so that it ends up applying 10 damage to everyone and 5 more depending on how many turns the ability has. Previously the ability applied 40% loss of life to enemies. At least one improvement to this skill


Behead
Upgrade from 20 to 25 or 30 damage


This suggestion is more for the Kakuzu or Izumo and Kotetsu missions.
  Posted on June 28, 2024 20:37
Felix
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April 20, 2024 14:37
#103
Pls guys do something with kisame characters. This is my favourite character but they are useless. The basic kisame with 2 stun and with chackra stolen can be useful in some team, but really..... Check the winrates pls..: They need Buff...
  Posted on July 24, 2024 10:56
Masterathan
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July 13, 2024 16:56
#104
Sarutobi Asuma(S) is incredibly weak. When paired with Shikamaru(s) to win 5 games in a row to unlock Kakuzu, it's literally undoable unless the opponent surrender or afk.
  Posted on August 4, 2024 09:48
Dark
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#105
Masterathan wrote:
Sarutobi Asuma(S) is incredibly weak. When paired with Shikamaru(s) to win 5 games in a row to unlock Kakuzu, it's literally undoable unless the opponent surrender or afk.

it has been changed, you no longer need to play with both shikamaru (s) and asuma (s) to unlock Kakuzu.


dwell on what life used to be
the pressure builds in my chest
when i breathe, heart palpitates
my castle caved, became a cage
this is my final resting place
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