Topic: Affliction class change
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  Posted on July 24, 2026 01:05
Satiham
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#1
As a long long long time N-A player since the original, the affliction class change was a awful move. Things have been changed that shouldn't have been but that's been tolerable but this change is pretty bad.
  Posted on July 24, 2026 05:52
Elonyr
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#2
Why you think so?
  Posted on July 24, 2026 14:34
Fable
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#3
I like it. I think it makes the game more strategic however I think we need more stun skills that stun affliction.
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  Posted on July 24, 2026 17:04
Angels
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#4
Gl
  Posted on July 24, 2026 18:23
SirWombat
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#5
I agree that the change feels bad. Most stun and counter-based characters were massively nerfed by this, while affliction-based characters were greatly buffed. There aren't many characters who can stop Orochimaru (S)' lifesteal, for example.
  Posted on July 24, 2026 20:18
Shentori_son
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#6
SirWombat wrote:
I agree that the change feels bad. Most stun and counter-based characters were massively nerfed by this, while affliction-based characters were greatly buffed. There aren't many characters who can stop Orochimaru (S)' lifesteal, for example.



there needs to be a better way to counter in general. sometimes i have a character get countered y someone and im just like this character could NEVER do this in the show.. but countering in this game for a long time was just all encompassing. fragile things like karin countering a kick from gai after his gates are released..
  Posted on July 25, 2026 13:09
Hikar1RAI
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#7
Another step in becoming another "naruto-arena.net". And this game was supposed to be faithful to the CLASSIC N-A, they said.

Next step is removing the distance class... Not that class has any effect at the current state of the game.
  Posted on July 27, 2026 09:18
Lucy
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#8
Basically in the arena games doesnt matter its ranged or meele skill. Lol.

It's not a moba, where a ranged/meele skills, effects, and autoattacks works as.
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  Posted on July 27, 2026 16:25
Hikar1RAI
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#9
Lucy wrote:
Basically in the arena games doesnt matter its ranged or meele skill. Lol.

It's not a moba, where a ranged/meele skills, effects, and autoattacks works as.

NO, that's WRONG. I does matter, or it did at some point, when the skills weren't all full stuns or stun harmful, or stun physical and chakra, or stun chakra and mental, or ..... You see what I mean. It's not because it's a game of clicking on squares that it doesn't need some complexity.
  Posted on July 28, 2026 10:00
Lucy
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#10
The most useless thing. But you can't figure it out, not my fault. If you have a Full stun thats the best way the stop the enemy, but if you have only meele stun what is really useless if the enemy has only ranged skills, you're fucked. The game made you defeat not the enemy player, because your characters cannot stun the enemy, you wasting your skills to stun what you cannot stun. So the best choice was in Wespro arena when they removed the distance classes.

If you still don't undetstand I don't really care, but don't waste my time with your brainless reasons, thanks have a good day.
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  Posted on July 28, 2026 11:30
SirWombat
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#11
Lucy wrote:
The most useless thing. But you can't figure it out, not my fault. If you have a Full stun thats the best way the stop the enemy, but if you have only meele stun what is really useless if the enemy has only ranged skills, you're fucked. The game made you defeat not the enemy player, because your characters cannot stun the enemy, you wasting your skills to stun what you cannot stun. So the best choice was in Wespro arena when they removed the distance classes.

If you still don't undetstand I don't really care, but don't waste my time with your brainless reasons, thanks have a good day.


Why do you have to be so toxic about it? There are pros and cons to either approach. Right now, skills having only one class that interacts with stuns just increases the chance of you not being able to do anything about your opponent's skills. For example, before, you could stop a ranged chakra skill through two classes, rather than just one.

If your team can't do anything against a full ranged team, that can be said to be a weakness of your team instead of a flaw with the game. On the other hand, this can add to the strategy if your opponent has only one ranged character; you can weigh whether or not to focus on that character first.

Following your logic to its conclusion would mean a game with no classes at all, where every stun is a full stun and every counter can counter any move.
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