CuteBoy wrote:
I have some thoughts on one of my favorite characters - Kankuro (S).
I think his identity is a mid-low chakra usage disruptor that is a strong counter to affliction teams.
However, I think the extent to which he counters affliction teams is too extreme - if you have an affliction team and your opponent has Kankuro (S), you are nearly certain to lose.
While I think he is otherwise mostly balanced, I would propose the following changes so that he is healthier to play against in these scenarios and also better against non-affliction teams:
Shanshouo Shield
Cost: 2 Random -> 1 Random Cooldown: 3 -> 2 Turns
Effect: For 1 turn, Kankuro grants his team 5 points of damage reduction, 5 points of destructible defense, and immunity to affliction damage. While this skill is on cooldown, it will be replaced by Salamander Puppet.
Salamander Puppet
Effect: Unpierceable damage reduction 20 -> 15. NEW: If used on an ally, will also grant immunity to affliction damage.
This allows him to wall AoE of any damage type for 1 turn and then provide free defense to himself or allies. I would decrease the unpierceable damage reduction since the cost to get Salamander Puppet is cheaper but depending on how strong he currently is in terms of data, this might not be necessary. This would make Sanshouo shield a better skill against non-affliction teams and make it less extreme against affliction teams, while still maintaining identity as an anti-affliction character.
The issue i have is he's the only true counter play to afflictions especially permanent afflictions. Besides healing, i think that may cause afflictions to be more dominate..
Salamander i could see being invul and if you attack its reduced and take 10 afflctHaus Of Requiem There's only one end and one beginning. - Sav
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