Topic: Major Balance 1.1.8
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  Posted on April 18, 2024 18:31
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Ao (S)
Wins: 4010 (72.47%)
Matches: 5533 (4.50%)

Sensing Barrier
This skill now deals 20 damage, down 5 from 25.
This skill will deal 25 damage if used on the same enemy target the following turn.

Byakugan Seal
This skill now is visible when re-applied by itself or by 'Sensing Barrier'.


Shee (S)
Wins: 3769 (72.52%)
Matches: 5197 (4.22%)

Sensor Awareness (Nerfed/Reworked)
Shee uses his sensor to dectect one enemy's move. For 1 turn, if that enemy uses a new skill they will take 20 piercing damage. During this time, if a new skill or action is used on Shee, he will become invulnerable for 1 turn. The target of this skill is invisible.


Chojuro (S)
Wins: 1281 (71.40%)
Matches: 1794 (1.46%)

Hiramekarei Strider
While this skill costs 1 ninjutsu, it will deal 20 piercing damage, down 5 from 25.

Hiramekarei Hammer
This skill now deals 40 piercing damage, down 5 from 45.


Akadou Yoroi
Wins: 3267 (58.07%)
Matches: 5626 (4.57%)

Chakra and Life Absorption
This skill no longer can be used while it's active.
This skill now has a cooldown of 3, up 3 from 0.

Energy Drain
This skill's effect of lowering the target's damage is now unstackable.
This skill no longer removes chakra during 'Draining Assault'.
While 'Draining Assault' is active, this skill now will make the target's skills cost 1 additional random chakra instead.


Yamanaka Ino
Wins: 2793 (52.56%)
Matches: 5314 (4.32%)

Mind Body Disturbance
This skill now deals regular damage, instead of piercing damage.

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Kin Tsuchi
Wins: 459 (40.66%)
Matches: 1129 (0.92%)

Unnerving Bells
This skill will no longer deal 10 damage if the target uses a new skill.
This skill now will improve 'Illusion Duplication Attack' and will make it deal 100% more of its current damage for 1 turn.
This skill now has a cooldown of 2, down 1 from 3.

Needle and Bell Trap
This skill now has a cooldown of 1, down 1 from 2.


Jiroubou
Wins: 150 (42.49%)
Matches: 353 (0.29%)

Dungeon Chamber of Nothingness
This skill now grants 35 points of destructible defense, up 5 from 30.
This skill now costs 2 ninjutsu only, instead of 2 ninjutsu and 1 random chakra.
This skill now has a cooldown of 5, down 1 from 6.
This skill now will end if Jiroubou loses health.


Sakon
Wins: 443 (46.10%)
Matches: 961 (0.78%)

Parasite Demon Technique
This skill now deals 15 affliction damage, down 5 from 20.
This skill now grants Sakon 30% damage reduction, down 20% from 50%.
This skill now costs 1 bloodline 1 random chakra, instead of 2 bloodline.
While active, if 'Summoning Rashoumon' is used, this skill will end.

Summoning: Rashoumon
This skill now may be used while 'Parasite Demon Technique' is active.


Tayuya
Wins: 514 (39.30%)
Matches: 1308 (1.06%)

Doki Ghosts
This skill no longer requires 'Doki Demons' to be used.
This skill no longer removes chakra.
This skill now deals 10 affliction damage, instead of 5 piercing damage.
If used during 'Doki Demons', this skill will remove 1 ninjutsu or genjutsu from the enemy target's pool.


Kaguya Kimimaro
Wins: 669 (50.30%)
Matches: 1330 (1.08%)

Dance of the Seedling Fern
This skill now may only be used if Kimimaro has 65 health or less.
This skill no longer deals affliction damage to Kimimaro.

Dance of the Camella (Reworked/Buffed)
Using his arm bones as a sword, Kimimaro deals 25 damage to one enemy that cannot be countered or reflected. The following 4 turns, Kimimaro will deal 5 additional damage but if he uses a new harmful skill, he will take 5 affliction damage.


Touji Mizuki
Wins: 24 (48.00%)
Matches: 50 (0.04%)

Kunai Assault

Throwing many kunais, Mizuki deals 15 damage to one enemy. The following turn, this skill will have no cost.
Cost:
Classes: Physical, Ranged, Instant.
Cooldown: None

Shuriken Execution

Mizuki throws a giant shuriken, dealing 35 piercing damage to one enemy. This skill may only target enemies at or below 50 health. 'Shuriken Execution' will deal 10 less damage permanently each time it is used. This skill ignores invulnerability.
Cost:
Classes: Physical, Ranged, Instant.
Cooldown: 1

Genjutsu Ambush

Mizuki uses his ambush tactics with genjutsu. The following 3 turns, if Mizuki uses a new harmful skill, he will become invulnerable for 1 turn.
Cost:
Classes: Genjutsu, Instant.
Cooldown: 5

Mizuki Dodge

This skill makes Mizuki invulnerable for 1 turn.


Umino Iruka
Wins: 198 (38.82%)
Matches: 510 (0.41%)

Shield Ally
This skill no longer grants an ally 100% damage reduction.
This skill now makes the protected ally ignore all damage dealt to them.

Shuriken Throw (Reworked)
Iruka throws shurikens at one enemy, dealing 20 piercing damage to them. This skill will deal an additional 10 damage for each 30 health Iruka has lost.
Costs:
Cooldown: 1

Sealed Bombs Square Formation
This skill no longer is invisible.
When triggered, this skill will now deal 20 piercing damage, down 20 from 40.
This skill now costs 1 ninjutsu, instead of 1 ninjutsu and 1 random chakra.


Yakushi Kabuto
Wins: 276 (44.73%)
Matches: 617 (0.50%)

Mystical Palm Technique
This skill now will increase damage dealt by physical and chakra melee skills, instead of only physical melee skills.




dwell on what life used to be
the pressure builds in my chest
when i breathe, heart palpitates
my castle caved, became a cage
this is my final resting place
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