Topic: Major Balance 1.1.7
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  Posted on April 10, 2024 15:47
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Mangekyou Sasuke (S)
Wins: 7974 (67.94%)
Matches: 11737 (7.01%)

Amaterasu Wave
This skill now lasts 2 turns, down 1 from 3.

Enton Amaterasu
This skill no longer grants Sasuke 25% damage reduction.
This skill now has a cooldown of 4, up 1 from 3.


Mizukage (S)
Wins: 6975 (68.24%)
Matches: 10221 (6.11%)

Lava Wall
This skill now stuns mental and ranged skills, instead of physical and ranged skills.

Skilled Mist
This skill now deals 15 affliction damage, down 5 from 20.


Drunken Lee
Wins: 2018 (67.27%)
Matches: 3000 (1.79%)

Off Balance Dodge
This skill now may only be used on Lee.
This skill now will counter all skills, instead of only the first skill.

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Haruno Sakura
Wins: 916 (28.68%)
Matches: 3194 (1.94%)

Inner Sakura
This skill's damage reduction now lasts for 4 turns, up 1 from 3.


Inuzuka Kiba
Wins: 819 (37.24%)
Matches: 2199 (1.33%)

Dynamic Air Making
This skill now lasts 3 turns, down 1 from 4 turns.
This skill now has no cost.

Double Head Wolf
This skill now grants Kiba 10 points of damage reduction, down 5 from 15.


Aburame Shino
Wins: 627 (34.76%)
Matches: 1804 (1.09%)

Female Bug
This skill now has a cooldown of 2, up 1 from 1.

Chakra Leach
This skill now has no cooldown, down 1 from 1.
When this skill is used, it will be weakened for 1 turn only and will not remove any chakra.


Nara Shikamaru
Wins: 1261 (34.02%)
Matches: 3707 (2.25%)

Shadow Neck Bind
This skill now is classed as Instant, instead of Action.


Yamanaka Ino
Wins: 401 (31.65%)
Matches: 1267 (0.77%)

Mind Body Disturbance
This skill will now deal 20 piercing damage, down 5 from 25.
This skill will now target a random enemy different from the main target.
This skill now costs 1 genjutsu only, down 1 random chakra from 1 genjutsu and 1 random.


Hyuuga Neji
Wins: 1260 (42.37%)
Matches: 2974 (1.80%)

Eight Trigram Heavenly Spin
This skill now costs 1 bloodline only, down 1 random chakra from 1 bloodline and 1 random.
This skill now has a cooldown of 2, up 1 from 1.


Rock Lee
Wins: 998 (39.05%)
Matches: 2556 (1.55%)

Fifth Gate Opening
This skill will now stack 5 more damage for each damaging skill used on Lee, instead of stacking once per turn.


Tenten
Wins: 1471 (40.05%)
Matches: 3673 (2.23%)

Twin Rising Dragons Full Release
This skill now will make Tenten invulnerable to physical and chakra ranged skills, instead of all ranged skills.
This skill will now make Tenten's skills, except invulnerability, cost 1 less random chakra, instead of making only 'Twin Rising Dragons' cost 1 less random chakra.
This skill now has a cooldown of 1, down 1 from 2.

Twin Rising Dragons Trap
This skill no longer requires 'Twin Rising Dragons' to be used.
This skill now will not stun all enemies, only enemies affected by 'Twin Rising Dragons'.
This skill now has a cooldown of 1, down 1 from 2.


Kankuro
Wins: 1170 (35.37%)
Matches: 3308 (2.01%)

Black Secret Machine One Shot
This skill now deals regular damage, instead of piercing damage.

Poison Bomb
This skill now is classed as Instant, instead of Action.


Young Kakashi
Wins: 278 (34.84%)
Matches: 798 (0.48%)

White Fang Slash
This skill now deals 30 damage, down 5 from 35.
This skill will now make Young Kakashi's skills, except invulnerability, cost 1 less random chakra for 1 turn.

Amateur Raikiri
This skill now deals 30 piercing damage, down 5 from 35.
This skill will now make Young Kakashi's skills, except invulnerability, cost 1 less random chakra for 1 turn.

Implanted Sharingan
This skill now grants Young Kakashi 10 points of damage reduction, down 5 from 15.
This skill now can be countered or reflected.


Shigure
Wins: 563 (45.85%)
Matches: 1228 (0.74%)

Umbrella Toss
This skill no longer deals damage to enemies that use a new skill on Shigure.
This skill no longer improves Sprinkling Needles and Needle Barrage.
This skill now has no cost, down 1 random chakra.
This skill now has a cooldown of 3, down 1 from 4.

Sprinkling Needles
This skill now requires 'Umbrella Toss' to be used.
This skill now deals 13 piercing damage, instead of 12 regular damage.
This skill now cannot be countered.

Needle Barrage
This skill now has no cooldown, down 1 from 1.


Oboro
Wins: 807 (49.78%)
Matches: 1621 (0.98%)

Underground Ambush
This skill now costs 1 gejutsu only, instead of 1 genjutsu and 1 random chakra.
This skill now stuns physical and mental skills, instead of physical and ranged skills.

Exploding Kunai
This skill now costs 1 random chakra, instead of 2 random chakra.
This skill now has a cooldown of 1, up 1 from 0.

Haze Clones
This skill now costs 2 random chakra, instead of 1 genjutsu and 1 random chakra.
This skill no longer makes Oboro ignore stun effects.
This skill now grants Oboro 20 points of destructible defense, down 10 from 30.
This skill now has a cooldown of 5, up 1 from 4.
This skill now makes Oboro invulnerable to mental skills for 3 turns.


Kidoumaru
Wins: 607 (39.57%)
Matches: 1534 (0.93%)

Summoning Kyodaigumo (Reverted to Original version)
This skill now deals 10 affliction damage, instead of 10 regular damage.
This skill now lasts for 5 turns, up 1 from 4 turns.


Tayuya
Wins: 630 (38.82%)
Matches: 1623 (0.98%)

Demonic Flute Illusion
This skill now stuns physical and chakra skills, instead of chakra and ranged skills.
This skill now has a cooldown of 4, up 1 from 3.


Mitarashi Anko
Wins: 61 (38.36%)
Matches: 159 (0.10%)

Hidden Shadow Snake Hand
This skill now grants Anko 10 points of destructible defense, up 5 from 5.


Akadou Yoroi
Wins: 25 (20.83%)
Matches: 120 (0.07%)

Chakra and Life Absorption

Yoroi endows his attacks. The following 3 turns, 'Draining Assault' and 'Energy Drain' may be used. During this time, this skill can be used to increase Yoroi's damage by 5 for 1 turn.
Costs: No cost.
Cooldown: None
Classes: Chakra, Instant, Unique.

Draining Assault

Yoroi charges at one enemy with multiple energy drains, stealing 12 health from them for 3 turns and 1 bloodline or ninjutsu chakra each turn. Requires 'Chakra and Life Absorption' to be used.
Costs:
Cooldown: 3
Classes: Chakra, Melee, Action, Affliction.

Energy Drain

Yoroi touches one enemy, stealing 20 health from them for 1 turn and lowering their damage by 10 until that enemy uses a new skill that deals damage. During 'Draining Assault', this skill will also remove 1 taijutsu or bloodline chakra from the enemy. Requires 'Chakra and Life Absorption' to be used.
Costs:
Cooldown: 0
Classes: Chakra, Melee, Instant, Affliction.

Note: This new design for Yoroi was based on its 2008 version >SOURCE HERE<, which has a more simplified skill set. Some adaptations and changes were made to the design to fit the game's balacing ruler and also make it more enjoyable to play with.


Kyuubi Naruto
Wins: 401 (46.63%)
Matches: 860 (0.52%)

Kyuubi Chakra

Unknowingly using the Kyuubi Chakra, Naruto gains 50% damage reduction* and heals 15 health each turn for 3 turns. During this time, 'Kyuubi Rasengan' will be worsened.* This skill may not be used during 'Kyuubi Rage'.
Costs:
Cooldown: 3
Classes: Chakra, Action, Instant*, Unique.

Kyuubi Rage

Using the vile Kyuubi chakra surrounding him, Kyuubi Naruto deals 12 damage to all enemies for 3 turns. During this time, 'Kyuubi Rasengan' will be improved*. This skill may not be used during 'Kyuubi Chakra'.
Costs:
Cooldown: 3
Classes: Chakra, Melee, Action, Instant*, Unique.

Kyuubi Rasengan

Kyuubi Naruto deals 35 damage to one enemy and stuns their physical and chakra skills. Kyuubi Naruto takes 10 affliction damage*. During 'Kyuubi Rage', this skill will deal 45 damage. During 'Kyuubi Chakra', this skill will deal 25 damage.
Costs:
Cooldown: 1
Classes: Chakra, Melee, Instant, Unique, Affliction*.

Note: This new design for Kyuubi Naruto was also based on its 2008 version >SOURCE HERE<. Some adaptations and changes were made to the design to fit the game's balacing ruler and also make it more enjoyable to play with.


dwell on what life used to be
the pressure builds in my chest
when i breathe, heart palpitates
my castle caved, became a cage
this is my final resting place
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